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VISITATION

 

ROLE

Student Level Designer

DESIGN CONTEXT

School project assignment

To create a Narrative atmosphere using Architecture

First project using Unreal 5

 

STUDIO

Campus ADN​

INTENTION

Isolation, Tension, Intrigue

ENGINE

Unreal 5 

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​​"Player investigates an abandoned military base after a plane crash"​

 

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Design Intentions​​

  • Create an atmosphere of tension and isolation

  • Create interesting navigation situations

  • Use of lighting to guide player

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Context​​

  • School project made at Campus ADN

  • First real experience in Unreal 5

  • No text displayed in game or on screen

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What I've learned​​​

I had a fascinating time learning the engine's basic tools :

  • Landscaping

  • Basic Visual Scripting for Strobe Lights

  • Modeling

 

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Notes​

Taking risks and making design mistakes is part of learning. In a Academic environment, we had an opportunity to experiment within the engine.  We were encouraged to take chances.  This is why I find it important to display this project as a part of my learning process. Looking back at this work now, it is interesting to see all the things that I would do differently.  Understanding the evolution of our design process over time can only make better projects.

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UnrealArchitecture

LEVEL DESIGN

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Framing and Point of Interests​

  • Creating affordance with a clear and visible path

  • Having references points for player triangulation

  • Having points of attraction

  • Use of lighting

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Creating atmosphere and ambiance

  • Making a vast environment ton emphasize solitude

  • Create an investigative narrative, player arrives after event has taken place

  • Use of lighting and skybox

  • Nuance of space size 

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Learning Unreal 5 tools

  • Landscaping environments

  • Modeling 3d objects 

  • Blueprint for Strobe effect

  • Lighting and skybox

  • Custom Materials

  • Use of assets (Quixel bridge, marketplace vehicles package)

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