
Antoine Richer | Level Designer
VISITATION
ROLE
Student Level Designer
DESIGN CONTEXT
School project assignment
To create a Narrative atmosphere using Architecture
First project using Unreal 5
STUDIO
Campus ADN​
INTENTION
Isolation, Tension, Intrigue
ENGINE
Unreal 5
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​​"Player investigates an abandoned military base after a plane crash"​
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Design Intentions​​
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Create an atmosphere of tension and isolation
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Create interesting navigation situations
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Use of lighting to guide player
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Context​​
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School project made at Campus ADN
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First real experience in Unreal 5
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No text displayed in game or on screen
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What I've learned​​​
I had a fascinating time learning the engine's basic tools :
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Landscaping
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Basic Visual Scripting for Strobe Lights
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Modeling
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Notes​
Taking risks and making design mistakes is part of learning. In a Academic environment, we had an opportunity to experiment within the engine. We were encouraged to take chances. This is why I find it important to display this project as a part of my learning process. Looking back at this work now, it is interesting to see all the things that I would do differently. Understanding the evolution of our design process over time can only make better projects.
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LEVEL DESIGN

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Framing and Point of Interests​
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Creating affordance with a clear and visible path
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Having references points for player triangulation
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Having points of attraction
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Use of lighting
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Creating atmosphere and ambiance
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Making a vast environment ton emphasize solitude
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Create an investigative narrative, player arrives after event has taken place
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Use of lighting and skybox
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Nuance of space size
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Learning Unreal 5 tools
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Landscaping environments
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Modeling 3d objects
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Blueprint for Strobe effect
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Lighting and skybox
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Custom Materials
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Use of assets (Quixel bridge, marketplace vehicles package)
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