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Rainbow Bubbles

Funicorns

Developed for the 2025 Game Maker's Toolkit Game Jam. Funicorns is a obstacle-course party game. Jump through as many loops as you can while the level loops and set the highest score! 

For the 2025 GameMaker's Toolkit Gam Jam, the only constraint or theme was one word : LOOP

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We decided to create a whacky race game that loops forever. The player has to collect as many Loops, Gems, and Pretzels as possible to continue playing. 

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With 4 days to develop our game, our team at Nightmare Media used every hour up until the very last second. 

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Funicorns
Engine : Unity 3D
Game type : Third-person obstacle course race party game 
Assets used : Trees, stands, racetrack props, cars and pickables on FAB
Probuilder tool for custom geometry​​​
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My Role: Level Designer  

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Before jumping into the engine: 

  • Make sketches of gameplay sequence

  • Visualization of how the game will look and feel​​

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Some ideas will survive, some won't, yet this stage of the design process is essential  

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In Engine: 

  • Blocking: Form follows function

  • Have metrics established 

  • Have playable area as soon as possible 

  • Level dressing will come later
     

 
Game Jam context
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While the character controller might not be functional, the level designer need references and metrics to construct the environment. The designer should continuously test the gameplay as soon as the controller is available. 
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Create a fun game fast with only a few gameplay elements?
Yes, it is possible. Give the player things to do. This is then Level Design theory come into play. 
 

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The designer needs to consider different types of players and skills.

In this game, as the speed of the character accelerates, the player's precision, reaction time and anticipation skills are tested.



The Result is a whacky party game that will amuse young and old.  
 

The Team: 

  • Alexandre Fecteau

  • Antoine Richer

  • Danny Newby

  • Simon Lamoureux

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Nightmare Media 2025

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