Antoine Richer | Level Designer

Come Scale Away
Created for the 2024 Game Maker's Toolkit Game Jam, Come Scale Away is a classic side-scrolling platformer with a twist! It is game where your size affects your physics. Make yourself small to jump over obstacles and pits, make yourself big to breakthrough walls.
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Made in Unity over the span of 4 days
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Character that has 2 sizes, Small and Big
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Endless repeating level
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Moving obstacles and platforms
GMTK's challenge was to make a game with an emphasis on physics, size and gravity. We agreed on the simple concept of almost floating in the air when small and falling when big. In such a short development time forces a designer to stick to the basics. To design almost by instinct.
We then decided to have endless replayability by making a level that loops forever, moving faster every time.
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The Player must collect as many coins and survive as long as possible. Who can make the best score?
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My Roles:
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Level Design
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Game Design
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Music composition
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Sound Design
Developers:
Simon Lamoureux, Valentine Poudade, Loup Godbout, Etienne Robitaille, Antoine Richer

