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Antoine Richer | Level Designer
ROLES
Game Designer
Sound Designer
CONTEXT
Internship
Worked on released products
PLAYMIND
GAme DEsigner/Sound Designer
Winter Mayhem Mini
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For PLAYBOX Mini (game package)
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Role : Game Designer
- Collaboration with team Artist and Programmer
- Contributions:
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Layout Design
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Target Spawning : location, amount over time, movement
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Intensity, pacing, general difficulty
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Boss fight : duration, difficulty
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Overall feel of game
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Neon Voyager Mini
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For PLAYBOX Mini (game package)
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Role : Game Designer
- Worked closely with team Programmer to implement improvements to original version
- Contributions:
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Design propositions document for colleague
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Overall feel of game
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Improved Intensity/Pacing
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Shortened Round time
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Target Spawning: amount, location
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Boss fight sequence: movement, difficulty
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Holey Moley Mini
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For PLAYBOX Mini (game package)
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Role : Game Designer
- Improvements and polishing
- Contributions:
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Game feel and difficulty
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Spawning: amount, location, quantity of targets
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C# Scripting : Game transitions, UI functionalities
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Dino Rampage
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For PLAYBOX (game package)
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Role : Sound Designer
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Fixed sound design issues
- Contributions
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Overall sound mix of game
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Produced music for End screen title
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Fixed SFX volume and amount
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Fixed overlapping sounds
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Fixed game clipping
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