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STUDIO

PLAYMIND

GENRE

Arcade Games

ENGINE

Unity 3D

 

ROLES

Game Designer

Sound Designer

CONTEXT

Internship ​​

Worked on released products

PLAYMIND 
GAme DEsigner/Sound Designer

 

 
Winter Mayhem Mini ​
​​​
  • For PLAYBOX Mini (game package)
  • Role :​ Game Designer​
  • Collaboration with team Artist and Programmer 
  • Contributions: â€‹â€‹
    • Layout Design
    • Target Spawning : location, amount over time, movement
    • ​Intensity​​, pacing, general difficulty​
    • Boss fight : duration, difficulty​​​
    • Overall feel of game
 
Neon Voyager Mini ​
​​​
  • For PLAYBOX Mini (game package)
  • Role :​ Game Designer​
  • Worked closely with team Programmer to implement improvements to original version 
  • Contributions: ​​
    • Design propositions document for colleague
    • Overall feel of game
    • Improved Intensity/Pacing
    • Shortened Round time 
    • Target Spawning: amount, location
    • Boss fight ​​​sequence: movement, difficulty​​
 
Holey Moley Mini ​
​​​
  • For PLAYBOX Mini (game package)
  • Role :​ Game Designer​
  • Improvements and polishing 
  • Contributions:
    • Game feel and difficulty
    • Spawning: amount, location, quantity of targets
    • C# Scripting : Game transitions, UI functionalities

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Dino Rampage
​​​
  • For PLAYBOX (game package)
  • Role :​ Sound Designer​
  • Fixed sound design issues 
  • Contributions​​
    • Overall sound mix of game
    • Produced music for End screen title 
    • Fixed SFX volume and amount
    • Fixed overlapping sounds
    • Fixed game clipping

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