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Antoine Richer

Level Design
Game Design
Narrative World 
Sound Design

 

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Game Development Experience

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  • Nomad's Way - Montréal 2024-2025

    • Level Designer​

    • Sound Designer 

    • Music Composer

    • Documentation production

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  • Playmind, Internship - Montréal, 2023-2024

    • Game Designer​

    • Sound Designer

    • Narrative Designer

    • Worked on released products for Playbox arcade machine 

    • Documentation production

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  • Nightmare Media, Independent - Montréal, 2023-2025

    • Level Designer​

    • Game Designer

    • Documentation production

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​Education

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  • Campus ADN - Montréal, 2023

    • AEC - Level Design 

    • 11 month game development course

    • Designed a level for final project : Protocole Hedera

    • multi-departments collaboration 

    • Produced in 15 weeks

    •  Result : 4 levels, totalizing 45+ minutes of gameplay

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  • Université du Québec à Montréal: UQAM - Montréal, 2015

    • Bachelor's Degree

    • Sociology with focus on technology and media

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Additional Work Experience​

  • Freelance Sound Designer and Music Producer, consultant, 2020- present

    •  Composition, arrangement, mixing/mastering, consulting​​​​​

  • LAF, Bkay, 7e Ciel Records, 2020- present

    •  Composition, Sound Design​

  • Necessity Art Fair, 2023-25​​

    • Guitar player ​​

  • SAQ, Société des Alcools du Québec, 2013-2022

    • Wine Advisor, Manager​

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​​​​​Passions​ and Interests

  • Level Design, Narrative Design, Sound Design, Problem Solving, Team Work, Creation, Collaboration 

  • History, Sociology, Architecture, Psychology, Philosophy

  • Music Composition and Production, Cinema, Reading, Writing

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​Softwares 

  • Unity 3D

  • Unreal Engine 5 

  • Autodesk Maya

  • Adobe Photoshop

  • Perforce, GitHub, Tortoise SVN

  • Cubase Pro 12​

  • Adobe Premiere Pro

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